Daniel Thalmann
Books
- Computer Animation and Social Agents
- Computer Animation and Simulation '97
- Communicating with virtual worlds
- Computer-generated images
- Proceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
- Modelling and Motion Capture Techniques for Virtual Environments
- Context Aware Human-Robot and Human-Agent Interaction
- Modula-2
- Crowd Simulation
- Artificial life and virtual reality
- Virtual worlds and multimedia
- Fundamentals of Computer Graphics - Proceedings of the Second Pacific Conference on Computer Graphics and Applications, Pacific Graphics '94
- Computer Animation and Simulation '95
- Computer Animation and Simulation 2001
- Interactive computer animation
- Scientific visualization and graphics simulation
- Ecriture de systèmes d'exploitation portables pour mini-ordinateurs
- Stepping into Virtual Reality
- Intelligent Embedded Systems
- Computer animation
- New trends in animation and visualization
- Models and techniques in computer animation
- Image Synthesis: Theory and Practice (Computer Science Workbench)
- Crowd simulation
- Conception et implantation de langages de programmation
- Computer Animation and Simulation '99
- Intelligent Scene Modeling and Human-Computer Interaction
- Advances in Computer Graphics
- Technology, Design and the Arts - Opportunities and Challenges
- Biomechanical models for soft tissue simulation
- Handbook of virtual humans
- Computer Animation and Simulation '97
- State-of-the-art in computer animation
- Interactive computer animation
- MODULA-2
Author data: Open Library