
Analog Game Studies is a bi-monthy journal for the research and critique of analog games. We define analog games broadly and include work on tabletop and live-action role-playing games, board games, card games, pervasive games, game-like performances, carnival games, experimental games, and more. Analog Game Studies was founded to reserve a space for scholarship on analog games in the wider field of game studies. Each year, we compile the previous volume’s articles (plus a special bonus article) into a print anthology. Volumes 1 and 2 are now available through the ETC Press at Carnegie Mellon University. Print-on-demand and eBook versions are available for purchase, and PDFs are available for free download! Analog games are interesting in their accessibility, their innovative potential, and the already lively current discourse surrounding these games’ design and implementation. Anyone can design an analog game, as opposed to hardware-intensive video games, which often require massive programming teams with specialized skill-sets. Thanks to these games’ accessibility and agility, game studies scholars frequently use analog games to teach specific game principles, from the act of rem
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