
Playful Identities
by Sybille Lammes, Joost Raessens, Michiel de Lange, Jos de Mul
Media studiesElectronic, holographic & video artThe arts: general issuesMultimedia systemsSocial aspectsVideo gamesComputer gamesPsychological aspects
In this edited volume, eighteen scholars examine the increasing role of digital media technologies in identity construction through play. Going beyond computer games, this interdisciplinary collection argues that present-day play and games are not only appropriate metaphors for capturing postmodern human identities, but are in fact the means by which people create their identity. From discussions of World of Warcraft and Foursquare to digital cartographies, the combined essays form a groundbreaking volume that features the most recent insights in play and game studies, media research, and identity studies.
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Book data: Open Library