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**HârnManor** HârnManor includes 4 generated manors and rules to create your own. Fully compatible with HârnMaster or any rules system. **Villages** Rules to generate useful, realistic Hârnic villages, populated with a variety of serfs, freeholders, and craftsmen. **Household** Rules to populate the lord's household. For most lords a rich household carries prestige and a penny saved is a penny wasted. **Manor Budget** Rules to operate realistic medieval manors. **Manors of Hârn** Four manors that illustrate the diverse politics and economics of rural Hârn are included. Each has a color local map, and data on each villager and retainer of the lord's household: **Avonel** is a microcosm of the deadly politics of Rethem. The fief is a ward of the Earl of Ithiko and a pawn in his struggle with the Earl of Tormau. The underage Lord of Avonel simmers while a rapacious bailiff steals much of the fief's wealth. Religious strife looms between an Agrikan and Peonian cleric. **Clord** is a manor on an island near Thay, recently granted to the Church of Peoni as an abbey and hospice. Most patients are lepers. The local serfs who work Clord's fields and otherwise support the church grow ever mo

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Book data: Open Library