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Cities 4th Edition

by Stephen Abrams, Jon Everson

The Cities Book is an 90 page Game’s Masters aid for running city adventures. It is system independent and while designed for fantasy role playing games it’s usable wherever human population centers are found. Cities is composed of 4 different sections as listed below. **City Encounters (27 pages):** The Encounter Tables serve to add variety and richness to the streets of your bustling city. Four different master Encounter Tables, one for towns and 3 for cities, index into 23 pages of detailed tables, providing an outline and small backstory to each potential encounter. Encounters for towns are rolled dependent on time of day (day, evening or night) while encounters for cities are different, depending on the area (Poor Quarter, Wealthy Quarter, or Merchant Quarter), time of day (day, evening or night) and whether the encounter is on a Main or Lesser/Alley Streets There are plenty of adventure hooks embedded in the tables that the GM and characters can use, but most of the encounters are intentionally notable but actually mundane occurrences (not everybody who bumps into a character is a pickpocket…). **Populating your cities and towns (24 pages):** Now that you have defined your ci

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Book data: Open Library