
Heroic fantasy adventure. From the heady heights of Corag Trymath to the dingy depths of Wineskin Alley, the city of Tynash lives and breaths. Not just through the opulent splendour of her buildings, nor through the less salubrious dives of her dark alleys, but also through the people who live, work and play there. These are their tales, told through the voices of nobles and thieves alike. In distant Tarr a mighty weapon school hidden deep within the Izle Mountains, there stands a great machine which the Tarrians use to warn them of imbalances in the world. Tarr, however, is isolated and rarely concerns itself with the affairs of its neighbours in the Young Lands. But now the machine has warned that a crystal used by the Tynasians to seal the gateway to the netherworld of the Dymonsath has become unstable. It is time, therefore, to send forth a champion to stop the evil; it is time for a pupil to follow the long tradition of discipline and weapon skill. For the champion it will not be just a test of his courage and swordsmanship but of his integrity and wisdom amid the greed and violence of a city bustling with trade and riches, a city that remains blissfully unaware that it teeter
For young readers
Book data: Open Library