Escape from Mr. Lemoncello's Library

by Chris Grabenstein · Mr. Lemoncello's Library, Book 1 series · Grade 4-6 · Ages Ages 8-12

Kyle Keeley loves games, and he wins a chance to spend the night in the amazing new library built by the famous game maker Mr. Lemoncello. But when the doors lock, Kyle and the other kids must solve clever clues and puzzles to find the way out.

Key vocabulary

  • To get out of a place, especially when it is tricky or locked.

  • A place full of books and information where people can read, learn, and explore ideas.

  • A game or problem that makes you think carefully to solve it.

  • A hint that helps you figure out an answer or solve a mystery.

  • A game or challenge where people try to win by doing their best.

  • A smart plan for how to do something or win a game.

  • A tricky question that has a clever or surprising answer.

  • When people work together and help each other reach a goal.