The Westing Game
by Ellen Raskin · Grade 5-8 · Ages Ages 10-14
Sixteen people who live near the mysterious Westing mansion are called together after the wealthy Samuel W. Westing dies. His will turns into a clever puzzle game, and the players must use clues, teamwork, and sharp thinking to find out what really happened.
Key vocabulary
An heir is a person who may receive money, property, or special things after someone dies.
A will is a paper that says what should happen to a person’s belongings after they die.
A clue is a small hint that helps you solve a mystery or answer a question.
A mansion is a very large, fancy house.
A stockbroker is a person whose job is helping people buy and sell shares of companies.
An inheritance is money, property, or belongings someone receives from a person who has died.
An alibi is proof or a story showing that someone was somewhere else when something happened.
A partnership is when two or more people work together as a team.